WebVR

Issues with native WebVR on Daydream

When I was building my entry for the JS13K games contest, I tested my app on the Google Daydream. One issue I ran into was that it was hard to focus my eyes in VR. I thought it was just me at first and during the contest, I didn’t have the time to investigate any further anyway. Now that the contest is over I’ve decided to dig in a little deeper. Debugging I’d like to start with a little background on how to debug a WebVR app running on a phone in a Daydream View. Since the app will probably…

WebVR

JS13k Games Post Mortem | A JavaScript WebVR game using A-Frame for the Js13KGames jam

On the 13th of September, the JS13k Games jam 2017 has ended. The challenge in this contest is to build a game in JavaScript that fits in a .zip file of 13k in one month. New this year was the A-Frame category. A-Frame is a web framework for building virtual reality experiences on the web. I love 3D and VR, programming in JavaScript and a challenge, so I decided to participate (again) this year. Eventually, the biggest challenge turned out to be time. I ran out of time, with about 5kb left of the 13kb. Since I always wanted to try creating…