Presentation, Slides, Unity

Recording of VR in a Box @ Techdays

Last weekend the recording of my session VR in a Box for the recent Microsoft Techdays was uploaded to YouTube. If you have any feedback let me know. I might do a follow-up if necessary. You can view and download the slides over here: In case you are looking for the APK to try it for yourself: VR_TechDays.zip

Unity

VR in a Box @ Microsoft TechDays

Today I spoke at the Microsoft Techdays in Amsterdam about Google Cardboard, Unity3D and Visual Studio. There will be a recording available later which I will add to this post. But I promised the APK I’ve built during the demo. You can download it here: VR_TechDays In case you are looking for the .FBX model, you can find that here: VRBox FBX Model Thanks again to everyone attended!

Unity

VR in a Box – Demo | Google Cardboard Virtual Reality Demo in Unity3D and Visual Studio 2017

Following up on my previous post, I recorded the demo with some of the presentation leading up to the demo. You can download the scripts I create in the video here. Feel free to contact me if you want to know anything more… Demo from my recent presentation on building a Google Cardboard VR app in Unity3D and Visual Studio 2017. I very quickly go over what Google cardboard is. I describe what I did in preparation of the model. I than switch to Unity3D, import the Google SDK for Unity package (https://developers.google.com/vr/unity/download) and load up the model I created.…

Unity

VR in a Box – Recap

VR in a Box Last Wednessday, March 22th, I was given the opportunity to speak at an evening organized by the Dutch Mobile .NET meetup and hosted my Centric. Since I’ve been playing with the Google Cardboard and Unity3D for a while this was a nice opportunity to tell people about it. I started with a small introduction with a bit of my history with VR and I explained what Google Cardboard is and how it works in combination with Unity3D. The second part of the presentation was about converting a physical cardboard box into a 3D model. I talked…

Unity

How to build a Unity game for Windows 10–part 3

In the previous part of this series we create the gameplay. In this part we’re going to add a scoring mechanism and add some UI that shows that as the great UI big games as World of Warcraft have and people play using a wow gaming mouse and other hardware. I also want to change the start of the game a little by randomizing the tiles, because the solution is way to simple: Just click all the tiles once and you’re done. Maybe in a future part we’ll make an editor to create patterns of colors. Let’s start with the…

Unity

How to build a Unity game for Windows 10–Part 2

In part 1 of this series I showed you how to set up Unity, creating a prefab for the tiles and added the first script for generating a grid of tiles. In this second part I’d like to make the grid interactive and enable the change of colors for the rows and columns in the grid. Tile behavior Lets start by adding a new C# script to the scripts folder. I named this script TileComponent and opened it in Visual Studio. In the script we’re going to add some properties to the tile. First we need an array that will…

Unity

How to build a Unity game for Windows 10

There are various ways to develop apps and games for the Windows Platform. One of them is by using a great tool called Unity. Unity is a development environment and platform to build 3D and 2D games and interactive experiences. There’s a vast community of people creating, sharing and selling assets. The most awesome thing about Unity is that is has a free version you can use for your personal projects. It only shows a splash screen stating that the game is built with the personal version of Unity. There are beautiful examples of games built with Unity (you definitely…