Expression Blend 3

StarterKits for Silverlight and Expression

StarterKits for Silverlight and the Expression Tools

Lately I’ve seen some tweets passing by with links to various StarterKits. I’ve decided to "Bing” around a little and find out what these people were talking about. There are quite a few StarterKits available on various topics. I’ve listed a few below, old and new ones, that I find relevant to my fields of interest: Silverlight and the Expression Blend, Design and Web.


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Building a Zune Website with Expression Blend 3 StarterKit

In this lab you will learn how to use Expression Blend and Visual Studio to build a Zune mini-website

This hands-on-lab explains how to build a Silverlight application to view a Zune in various colors. The labs shows a couple of Silverlight concepts like data binding, Perspective 3D and Out of Browser. It contains four exercises:

  1. Control styling and templating
  2. Save files to disc
  3. Perspective 3D
  4. Out of browser

> Download StarterKit

Result of Building a Zune Website with Expression Blend 3 StarterKit


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Creating a ColorSwatch With Expression Blend 3 Starter Kit

Learn how to create a fun and colorful color swatch control using Expression Blend 3 custom layout controls. In this Starter Kit you will find assets, labs and a video collection.

This StarterKit explains how to build a Color Swatch control in detail. The kit contains 10 modules each with a Word document walking you through ever step, a video and Visual Studio solution containing the code:

  1. Using Blends Sample Data Feature and Importing XML Data into Expression Blend
  2. Creating the Style for the SwatchListBox
  3. Binding the Values to the XML Data Object
  4. Importing a Custom Panel into the Project and using it for the List Box
  5. Creating the Details Balloon
  6. Binding Data to the Details Balloon
  7. Adding the Details Balloon VisualStateGroup
  8. Adding Events
  9. Adding and Using the ListBoxSentToTop.cs Behavior
  10. Testing and Modifying the Color Swatch Application

> Live Demo

> Download StarterKit

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Expression Web 3 Super Preview Starter Kit

Use this Expression Web 3 Super Preview Starter Kit to become familiar with Super Preview.

This StarterKit talks you thru a lot of features of Super Preview, which is part of Expression Web 3. The Kit contains four modules, each made out of a video, a Word document and the assets needed. The module’s are titled:

  1. An Introduction to SuperPreview
  2. Defining Baseline Browsers and Comparing Image Mockups
  3. Identifying the Source of Layout Problems
  4. Working with the DOM View

> Download StarterKit

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Microsoft® Expression® Design Portfolio Starter Kit

Get hands-on support in standards-compliant Web design.

This StarterKit contains the code for an Asp.net site for a design portfolio and a document on how to customize it.

This StarterKit is an older one, but still useful. It’s not as comprehensive as the newer ones. I think it’s a nice foundation to build a new site on.

> Download StarterKit   clip_image002


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Silverlight Support Web 3 StarterKit

 

The download site for this StarterKit contains little information about the Kit. The contents however is surprisingly extensive. It explains stuff about Silverlight, Expression Web and SuperPreview, among other things. The Kit contains six modules each with a video, a Word document and example code.

  1. Introduction to Inserting Silverlight Content with Expression Web 3
  2. Inserting Silverlight Content into a Web Page Using Expression Web 3
  3. Using Dynamic Web Templates in Expression Web 3
  4. Inserting Silverlight Video into a Web Page Using Expression Web 3
  5. Adding Deep Zoom Content to a Web Page Using Expression Web 3
  6. Using Expression Web’s Publishing Feature to Deploy Your Web Site

> Download StarterKit

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Prototyping with Sketchflow in Expression Blend 3 Starter Kit

 

New in expression Blend 3 is SketchFlow. This extensive StarterKit explains a how to build a prototype of a Snowboard shop in Silverlight. The Kit contains all videos, guides and example code you need. The Kit is divided into 12 modules:

  1. Introducing SketchFlow
  2. Adding Navigation Screens in SketchFlow
  3. Building a Basic Layout in SketchFlow
  4. Adding SketchStyle Controls to Enhance a SketchFlow Layout
  5. Working with Components
  6. Adding Navigation to Buttons in SketchFlow
  7. Working with States in SketchFlow
  8. Working with SketchFlow Animation
  9. Working with Behaviors
  10. Using Sample Data in SketchFlow
  11. Using SketchFlow and SketchFlow Player to Track Feedback
  12. Exporting Your SketchFlow Project

> Download StarterKit

 

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Standards Based Websites with Expression Web 3 Starter Kit

Learn how to create standards based websites with Expression Web 3 using this Starter Kit that includes assets, labs and videos.

This StarterKit explains what standards can be used in Expression Web 3 and why you can benefit from them. The guide explains uses of css and html best practices. Again, the Kit contains code, videos and Word documents spread over 10 modules:

  1. Understanding the Benefits of Standards-Based Design with Expression Web
  2. Best Practices for Markup and Using Multiple Style Sheets
  3. Using CSS Properties to Create a Unique Heading in Expression Web
  4. Creating a Site Navigation Bar in CSS Using Expression Web
  5. Creating a Site Navigation Bar in CSS Using Expression Web (Part 2)
  6. Working with Images Using CSS
  7. Create a Two Column Layout with Expression Web (Part 1: CSS Floats)
  8. Create a Two Column Layout with Expression Web (Part 2: CSS Floats)
  9. Modifying CSS Layouts with Margins and Padding
  10. Testing Your Site with Snapshot and SuperPreview

>Download StarterKit

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Venture Into Gaming Expression Blend 3 Starter Kit

Explore gaming using Microsoft Expression Blend 3 Starter Kit

This last StarterKit is my personal favorite. What’s more fun than building a real game? This one explains everything. From importing assets in Expression Blend to Testing it in SuperPreview. All using Silverlight. This StarterKit is a great place to start if you’re new to Silverlight and the Expression toolset. But even if you’re a more experienced Silverlight developer I recommend reading thru this one. As a lot of other StarterKits, this one contains videos, guides and videos in 10 parts:

  1. Organizing and Importing Assets into Expression Blend
  2. Creating the Game Interface Using Expression Blend 3
  3. Understanding Layout Containers
  4. Creating a UserControl
  5. Adding and Applying Behaviors
  6. Adding Walls and Creating Animations
  7. Animating Controls with the Visual State Manager
  8. Working with Text and Embedding Fonts in Expression Blend
  9. Adding Audio Resources to a Silverlight Game
  10. Publishing and Testing your Silverlight Game

>Download StarterKit

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9 little new things in Expression Blend 3

When working on some projects and articles in Expression Blend 3 I noticed a few differences with Blend 2 right away. Here are 9 improvements and new features I really like or enjoy having now.

1. Expression Blend now shows the size of your controls even when the width and height are set to Auto:

LittleThing01

2. The assets are placed in a panel now. Although the “old” way of working with asses is still available, this new panel can be left open. Beside that, the assets are grouped in different ways in a tree, which makes them very easy to find.

LittleThing02

3. The is support for Team Foundation Server now. At this point you need to install a hotfix from the knowledge base, but I found this feature very useful. It’s not a little thing, but I ran into this limitation in expression Blend 2 almost daily and I am so glad checking in and out files is possible now.

LittleThing03

 

4. You don’t have to edit .XML files to get your application to run Out-Of-Browser anymore. Just set it thru the Project menu:

LittleThing04

 

5. The recording state is on, when editing visual states for example, is much better to read. In stead of showing the whole line in red, only the border and the center of a little light is red now. A small thing, but nice.

LittleThing05

 

6. The gradient settings can be edited now from the properties panel. Just expand the group to view the advanced properties when editing a gradient. Editing the StartPoint, EndPoint and Transformations has become really easy now.

LittleThing06

7. When writing the article about styling a TreeView I ran into a few bugs in the Hierarchical Data Templates. These are fixed now. Better even, with just one click you can convert your Sample Data into a Hierarchical Collection:

LittleThing07

8. With Silverlight 3 came Behaviors. These, among other items, can be added now from the New Items dialog right inside Blend. Code templates are used so you don’t have to set the whole thing up yourself. Just go to File->New Item…

LittleThing08

9. One last feature I would like to mention is intellisense. When working on smaller projects, you do not have to leave Blend to edit some code. It can be done right in Blend now, which becomes very handy when dealing with events for example. Intellisense even works when editing Xaml files.

LittleThing09

 

There are of course many more new features in Expression Blend 3. Even Very big ones, like SketchFlow. In future tutorials many of these will be explained.

If you haven’t already, go and download the 60 day trail version of Microsoft Expression Blend 3 + SketchFlow RC now and play with it. It’s fun!

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Styling a TreeView in Silverlight 3 and Blend 3

Introduction

Today I would like to show you how to style a TreeView control in Silverlight 3 using Expression Blend 3. The TreeView is a control to visualize hierarchical data structures. If you haven’t got Silverlight 3 and Blend 3, you can find all downloads for Silverlight 3 and Blend 3 here. The TreeView control is available in WPF natively and styling is only a small bit different than in Silverlight. I try to explain one way of doing this and there are others. If you have any questions what so ever or suggestions for other tutorials, please let me know.

Result

Initial Startup

We’ll start by creating a new Silverlight 3 Application project.

NewProject 

Go to the new Assets panel and find select the TreeView control from the controls section.

NewAssetPanel

Add the TreeView to the RootLayout Grid by dragging it from the Asset panel to the edit area. Make it span the entire area by setting the margins to 0, the horizontal and vertical alignment to stretch and the width and height to Auto. At this point nothing is visible, because there’s no data yet.

Sample Data

One of the features I really like in Expression Blend 3 is the generation of sample data. By using sample data you don’t have to wire your application up to a real data source and making it available when designing an application. Often I create sample data in Blend 3 to add it to parts of my production work in Blend 2.

A TreeView uses hierarchical data, which often are collections in collections in collections etc. I would like to have three different types of data all in collections. Create the first collection of data by going to the Data panel, click the Add sample data source icon and select Define New Sample Data…

AddSampleData

Make sure the Enabled sample data when application is running checkbox is checked, so that you can see the result of the styled checkbox when running the application. Accept all other settings and hit the Ok button.

newSampleData

Rename the default collection to RootLevelCollection.

RenameRootCollection

To quickly test you TreeView you can convert the RootLevelCollection to a Hierarchical Collection, which basically means that the collection is referencing itself. To do this, click on the little dropdown list at the end of the RootLevelCollection line and click Convert To Hierarchical Collection.

ConvertToHierarchicalCollection

Immediately a collection is added to the RootLevelCollection. If you open this, you’ll find the same properties as the first level, including the collections. You can open these collections as long as you want.

In this tutorial I would like to show you how to use different templates on different types of levels in you collection. The recursive collection can be removed again by right clicking on the “child” RootLevelCollection and hit Remove.

RemoveRecursiveCollection

Change the type of Property1 to number by clicking on the little abc icon at the end of the line and select number from the dropdown list. Rename the property to NumberProperty.

ChangePropertyToNumber

Add a simple property and by clicking on the plus icon and rename it to NameProperty.

AddSampleSimpleProperty

Change the string format by clicking on the abc icon and select Name from the Format dropdown list.

ChangeStringProperty

Add a new collection to the RootLevelCollection by clicking on the little down arrow on the same line and select Add Collection Property. Rename this to FirstLevelCollection.AddSampleCollection

Repeat the steps above to end up with the following properties:

 

RootLevelCollection

  • NameProperty – Simple Property of String (Format: Name)
  • NumberProperty – Simple Property of Number
  • FirstLevelCollection – Collection Property

FirstLevelCollection

  • CompanyProperty – Simple Property of String(Format: Company Name)
  • NumberProperty – Simple Property of Number
  • UrlProperty – Simple Property of String(Format: Website Url)
  • SecondLevelCollection – Collection Property

SecondLevelCollection

  • ImageProperty – Simple Property of Image
  • NameProperty – Simple Property of String(Format: Name)
  • PhoneProperty –Simple Property of String(Format: Phone number)

The sample data tree should look something like this. I added a few red lines to make the structure of the tree a bit  more clear.

SampleDataTree

To bind the sample data to the TreeView, drag the RootLevelCollection to the TreeView element in the Objects and Timeline Panel. You should see some of the data appear in the tree immediately. although it doesn’t look very much like a tree yet.

Creating Hierarchical Data Templates

To show the data in the best way possible, every type of data needs it’s own Data Template. The HierarchicalDataTemplate, that you might know from WPF. The Silverlight version doesn’t include all methods and properties the WPF version does, but provides an easy way to style hierarchical data.

Due to a bug in Silverlight, Expression Blend will show an error when using nested Hierarchical Data Templates. There seems to be a problem in the xaml parser, which says the xaml is invalid. But it isn’t and the application will run anyway. I’ll show you how to work around this error. Let’s hope this gets fixed in the final release.

This annoying bug has been fixed in the release version! The templates work like they should now. Microsoft has made some big improvements in this area. Everything can be done in Expression Blend 3 now and it can be done without having to write anything in xaml. But, I think I might be useful to learn how the Data Templates are build in xaml and because this was the way it was written in the betas, I’ll stick with that. More tutorials will follow and the creation of templates by right clicking your mouse will be covered without a doubt.

Because the sample data created earlier contains three levels, three collections of a different class, three different data templates are needed to show the data properly. To keep these templates separated and enable the possibility to share the templates between different pages and UserControls very easy, I prefer to put data templates in there own Resource Dictionary. A resource dictionary is a xaml file that contains only resources. To add a new dictionary to your project click File –> New Item… and select Resource Dictionary from the list. If you want you can give it a useful name, for now, just accept the default by clicking Ok.

 NewItem

Now you need to link the new resource dictionary to the TreeView so it can access the templates. Go to the Resource panel and right-click [TreeView]  control, select Link to Resource Dictionary and click ResourceDictionary1.xaml.

LinkToResourceDictionary Right-click ResourceDictionary1.xaml in the resource panel and hit View XAML to open the resource dictionary.

ViewXaml To make use of a HierarchicalDataTemplate xaml, you first need to reference it’s namespace. Do this by adding the following line to the opening ResourceDictionary tag at the beginning of the file:

xmlns:common="clr-namespace:System.Windows;assembly=System.Windows.Controls"

The hierarchical data template has three dependency properties. For now, use only the ItemSource property. The ItemSource property can be bound to the collection used for the next level in the hierarchical tree. In this example this would be the FirstLevelCollection. The contents of the data template are not very special. Just an horizontal oriented StackPanel with two TextBlocks. The first one is bound to the NumberProperty and is slightly bigger than the other. That one is bound to the NameProperty of the root sample data class. Add a small margin to give the TextBlocks a little more space.

<common:HierarchicalDataTemplate x:Key="RootLevel"
         ItemsSource="{Binding Path=FirstLevelCollection}">
    <StackPanel Orientation="Horizontal">
        <TextBlock Margin="5,0,3,0"
                   Text="{Binding Path=NumberProperty}" 
                   FontWeight="Bold" FontSize="12" />
        <TextBlock Margin="3,0,5,0"
                   Text="{Binding Path=NameProperty}" />
    </StackPanel>
</common:HierarchicalDataTemplate>

This data template needs to be known by the TreeView. Right-click on the TreeView control in the Objects and Timeline Panel and go to Edit Other Templates –> Edit Generated Items(ItemTemplate) –> Apply Resource and select RootLevel from the list.

SetItemTemplate You should see some changes to the tree now. It doesn’t look a lot like a tree yet. To style the second level of the tree, add another HierarchicalDataTemplate to the ResourceDictionary. This template has to be defined before it’s used, which will be by the root template. It looks similar to the template above, only the key and the bindings are different. This template has it’s ItemSource bound to the collection for the second level, SecondLevelCollection.

<common:HierarchicalDataTemplate x:Key="Level1"
        ItemsSource="{Binding Path=SecondLevelCollection}">
    <StackPanel Orientation="Horizontal">
        <TextBlock Margin="5,0,3,0"
                   Text="{Binding Path=NumberProperty}" />
        <TextBlock Margin="3,0,3,0"
                   Text="{Binding Path=CompanyProperty}" />
        <TextBlock Margin="3,0,5,0"
                   Text="{Binding Path=UrlProperty}" />
    </StackPanel>
</common:HierarchicalDataTemplate> 

At this point nothing will happen, because the two templates need to be connected. The HierarchicalDataTemplate uses a dependency property, similar to the one on the TreeView, to do this: ItemTemplate. To use the Level1 data template as an item template add the following line to the start tag of the RootLevel template:

<common:HierarchicalDataTemplate
            x:Key="RootLevel"
            ItemsSource ="{Binding Path=FirstLevelCollection}"
            ItemTemplate="{StaticResource Level1}">
...

There’s only the second level of the template left to style. It’s similar to the other two. Bind the source of the image to the ImageProperty and set it’s width and height to 25.

<common:HierarchicalDataTemplate x:Key="Level2">
    <StackPanel Orientation="Horizontal">
        <TextBlock Margin="5,0,3,0"
                   FontStyle="Italic"
                   Text="{Binding Path=NameProperty}" />
        <TextBlock Margin="3,0,3,0"
                   Text="{Binding Path=PhoneProperty}" />
        <Image Margin="3,0,5,0"
               Height="25" Width="25"
               Source="{Binding Path=ImageProperty}"/>
    </StackPanel>
</common:HierarchicalDataTemplate>

Don’t forget to set the ItemSource property on the Level1 template to Level2 when running the application.

To quickly access the templates for editing. Select the MainControl.Xaml file for editing and go to the Resource panel. When you expand the ResourceDictionary1.xaml dictionary file, you can open the templates for editing by clicking on the button next to the template names:

QuickEditTemplate

When running the application should look something like:

RunningApp1 It looks like a tree now, but not a very awesome one. Let’s style it a little further.

Creating Control Templates

To make the tree look a little better, you need to change its ItemContainerStyle.

EditItemContainerStyle

Give it a fancy name. To add it to the ResourceDictionary select the Resource dictionary radio button in the define in section. Hit OK to confirm and close the window.

newContainerStyle

To get to the template, right-click the Style element and select Edit Control Parts –> Edit Template.EditContainerStyleTemplateThe TreeViewItemTemplate consists of 3 important parts: the Header, which represents one item; ItemsHost, which represents the child items of the header (these items can be headers with children too); and the ExpanderButton, which is the indicator if a header is expander or not. First, lets change the look and feel of the ExpanderButton.

Right-Click the ExpanderButton element and select Edit Control Parts(Template) –> Edit Template.

editExpanderButtonTemplate The default template contains a couple of grids and two paths. These are unnecessary, so delete the [Grid] element including the two paths. The paths were animated, so ignore the message about this.

Add a Border to the Root grid element. Start by giving it a fixed width and height of 24. Change its Corner Radii to 8,3,3,8 and its Border Thickness to 1,2,1,1 to give it a little flow to the right. Change the Border Color to a gradient, starting and ending on a darkish blue color like #FF0D0A45. Add a Gradient Stop at about 20% and make this a little whiter than the start and end. Set the Background Color to a SolidBrush and change its color to a lighter version of the gradient, like #FF5C5A88.

Next, add a Grid to the border and make sure all properties are set to their defaults. Add two TextBlocks to he grid and name them PlusSign and MinusSign. Type in the PlusSign textblock a “ + “ and in the MinusSign textblock a “ – “. Set the Horizontal- and the Vertical Alignment on both textblocks to Center. Change their fonts to Verdana, make them Bold and increase their sizes to 18. Set the Foreground Color to full white on both. Hide the MinusSign by default by setting its opacity to 0. This only has to become visible when the tree is expanded.

PlusSign

The Xaml should look something like:

<Border x:Name="border"
        BorderThickness="1,1,2,1"
        Width="24" Height="24"
        CornerRadius="8,3,3,8"
        Background="#FF5C5A88">
     <Border.BorderBrush>
        <LinearGradientBrush EndPoint="0.5,1"
                             StartPoint="0.5,0">
            <GradientStop Color="#FF0D0A45" Offset="0"/>
            <GradientStop Color="#FF0D0A45" Offset="1"/>
            <GradientStop Color="#FF3A385B" Offset="0.2"/>
        </LinearGradientBrush>
    </Border.BorderBrush>
    <Grid>
        <TextBlock x:Name="PlusSign"
                   Text="+" TextWrapping="Wrap"
                   FontFamily="Verdana" FontWeight="Bold"
                   HorizontalAlignment="Center"
                   VerticalAlignment="Center"
                   Foreground="#FFFFFFFF" FontSize="18"/>
        <TextBlock x:Name="MinusSign"
                   Text="-" TextWrapping="Wrap"
                   FontFamily="Verdana" FontWeight="Bold"
                   HorizontalAlignment="Center"
                   VerticalAlignment="Center"
                   FontSize="18" Opacity="0"
                   Foreground="#FFFFFFFF"/>
    </Grid>
</Border>

The change to looks of ExpanderButton when it is checked, you can use the Visual State Manager. Go to the States panel and select Checked under the CheckStates Visual State Group. Notice the red border around the drawing area, this indicates that every change you make is recorded and stored in this particular Visual State.

 CheckedState

 

With the Checked State selected, change the Opacity of the MinusSign element to 100 and of the PlusSign to 0. At this point the MinusSign is visible when the TreeView is expanded.  Change the Corner Radii of the Border to 8,8,3,3 and the Thickness to 1,1,1,2. minusSign

The Xaml for the Checked State is placed inside the code for the Visual State Manager. It should look something like:

<vsm:VisualState x:Name="Checked">
    <Storyboard>
        <DoubleAnimationUsingKeyFrames BeginTime="00:00:00"
                                       Duration="00:00:00.0010000"
                                       Storyboard.TargetName="MinusSign"
                                       Storyboard.TargetProperty="(UIElement.Opacity)">
            <EasingDoubleKeyFrame KeyTime="00:00:00" Value="1"/>
        </DoubleAnimationUsingKeyFrames>
        <DoubleAnimationUsingKeyFrames BeginTime="00:00:00"
                                       Duration="00:00:00.0010000"
                                       Storyboard.TargetName="PlusSign"
                                       Storyboard.TargetProperty="(UIElement.Opacity)">
            <EasingDoubleKeyFrame KeyTime="00:00:00" Value="0"/>
        </DoubleAnimationUsingKeyFrames>
        <ObjectAnimationUsingKeyFrames BeginTime="00:00:00"
                                       Duration="00:00:00.0010000"
                                       Storyboard.TargetName="border"
                                       Storyboard.TargetProperty="(Border.CornerRadius)">
            <DiscreteObjectKeyFrame KeyTime="00:00:00">
                <DiscreteObjectKeyFrame.Value>
                    <CornerRadius>8,8,3,3</CornerRadius>
                </DiscreteObjectKeyFrame.Value>
            </DiscreteObjectKeyFrame>
        </ObjectAnimationUsingKeyFrames>
        <ObjectAnimationUsingKeyFrames BeginTime="00:00:00"
                                       Duration="00:00:00.0010000"
                                       Storyboard.TargetName="border"
                                       Storyboard.TargetProperty="(Border.BorderThickness)">
            <DiscreteObjectKeyFrame KeyTime="00:00:00">
                <DiscreteObjectKeyFrame.Value>
                    <Thickness>1,1,1,2</Thickness>
                </DiscreteObjectKeyFrame.Value>
            </DiscreteObjectKeyFrame>
         </ObjectAnimationUsingKeyFrames>
    </Storyboard>
</vsm:VisualState>

To make the tree a bit more user friendly, you want to highlight the ExpanderButton when the mouse cursor is hovering. Got to the States panel and select MouseOver this time. It’s in the  Common States Visual State Group. To keep the same gradient it would be nice if you could only shift the colorization. You can do this by changing the color mode setting. If you look at a color editor, notice that there the R, G and B are underlined. When you click on one a small listbox pops up and you can change the color mode. If you change it to HSL, Hue – Saturation – Lightness, you have the possibility to shift the Hue, which happens to be the colorization.

Rgb2Hsl

Change the Hues for the the Border gradient  and for the Background color to 48.

To position the ToggleButton properly, remove the second column of the root Grid of the template and set the width of the first column to 32 and the with of the now second column to 1 star. The same goes for the two rows, the first to 32 pixels and the second to 1 star. Making this piece of xaml look something like:

<Grid Background="{x:Null}">
    <Grid.ColumnDefinitions>
        <ColumnDefinition Width="32"/>
        <ColumnDefinition Width="*"/>
    </Grid.ColumnDefinitions>
    <Grid.RowDefinitions>
        <RowDefinition Height="32"/>
        <RowDefinition Height="*"/>
    </Grid.RowDefinitions>
...

Click the button with the arrow next to ToggelButton Template in the Objects and Timeline panel to leave the template.

ReturnScope

To place the child items in a container, right click the ItemsHost element in the Objects and Timeline panel and select Group into… and select Grid, or press Ctrl+G on the keyboard. Make sure all properties are set to their defaults, the Grid tag in xaml should be empty. Next, right click the Grid you’ve just added and go to Group into… again, but this time select Border. Give this border a gradient for its Background brush and make it go from an almost white purple to just a little darker than that, like from #FFD4D2F9 to #FF908BEE. The BorderBrush for this border will be the same as the border used for the ToggleButton explained earlier. Set the border Thickness to 1 on all four to make the border visible. Change the border’s CornerRadius to 1,4,8,4 to give a modern look.

Change the location of the border to row 1, column 1, rowspan 1 and gridspan 1. To make the border indent less that 32 pixels, but keeping it bound to the second column, change the Left Margin to –27. This will make it look like its indentation is only 5 pixels, but, to keep the TreeView work correctly, resize it only to the second column. Set the Left Padding to 5 to let the contents of the border indent even a little more.

When you run the application at this point, a small line will be shown for every item of the TreeView. This is cause by the Visual State Manager only hiding and showing the ItemsHost at this time. To make the entire border disappear, copy the following two properties from the ItemsHost to the Border in the xaml editor.

Visibility="Collapsed"
x:Name="ItemsHost" 

The border will be named ItemsHost now. And when you run the application, the border should become visible when TreeView Items are expanded. It is possible you’ll see an error when the properties are removed from the ItemsHost. I assume this is cause by the same bug as with the Hierarchical templates. If you want to make the border visible again, move these properties back to the ItemsHost, which is now called ItemsPresenter,  its default name. If you want to see the Border with its contents again, select the Expanded state in the Visual State Manager.

Expanded

I personally like a shiny edge on borders. It’s very easy add that little spark. Start by adding a rectangle to the grid and place this above the ItemsPresenter(this used to be ItemsHost) element in the same grid. Keep the width and height of 100. Set the Fill to No Brush to make its background transparent. The Stroke brush has to be set to a gradient, going from fully transparent white to 50% transparent white. Set its radii to 8 and its StrokeThickness to 1.  Make it Horizontally align to the Right  and the Vertical alignment to the Bottom. Set the right and bottom margins to 3, keeping the left and top margins 0. The last part is best done in xaml and has to do with the start and end positions of the gradient. The gradient needs a StartPoint of 0.7, 0.7 and an EndPoint of 1.0,1.0. The xaml for the rectangle:

<Rectangle Fill="{x:Null}"
           RadiusX="8" RadiusY="8"
           VerticalAlignment="Bottom"
           HorizontalAlignment="Right"
           Width="100" Height="100"
           Margin="0,0,3,3">
    <Rectangle.Stroke>
        <LinearGradientBrush
                    EndPoint="1,1"
                    StartPoint="0.7,0.7">
            <GradientStop Color="#00FFFFFF" Offset="0"/>
            <GradientStop Color="#7FFFFFFF" Offset="1"/>
        </LinearGradientBrush>
    </Rectangle.Stroke>
</Rectangle>

Before running the application, make sure you’ve cut-pasted the ItemTemplates to the right places in the Hierarchical data templates and set the Visibility and Name properties correctly on the Border in the TreeViewContainerStyle. You can just hit F5 in the new release and your application will run line a charm.

Where to go from here

This tutorial only showed what can be done styling the TreeView, which templates are available, and where can they be found. Imagine what you can do with real data, creating a style that looks and feels one with the data. You can even go beyond the basic TreeView and create multiple columns or a Tab-like style.

One place I want to mention is the blog of Bea Stollnitz. On her blog she give a lot of information and explanation about TreeViews and ListViews, for WPF and Silverlight.

The code for the tutorial can be downloaded here.

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